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Notchanje!


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#1 gigahertz

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Objavljeno 11 maj 2008 - 09:12

Ok!

Lep pozdrav vsem!

Zanima me koliko in kje uporabljate eq notchanje?
..Sam sem dosti začel prakticirat to zadevico sicer prej samo na master tracku....od trenutka ko pa se videl pri Umeku da on to dejansko počne na vsakemu tracku v komadu.Zemljič sicer pravi da je to preekstremno...samo meni se zdi da resnično dobim čist in clear sound šele z notchanjem vseh trackou v komadu!

Zanima me tudi katere eq-je vst je uporabljate....jaz za tracke v komadu flux epure...v master tracku pa psp neon




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#2 minimalB

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Objavljeno 11 maj 2008 - 06:55

Hmmm... zanimivo... meni se zdi notch-anje na vsakem kanalu definitivno pretiravanje, ker najveckrat ze samo z rezanjem za par decibelov na dolocenih frekvencnih pordrocjih dobis zeljen rezultat.

Zakaj notch-at to podrocje, razkirat fazne probleme, dobit se kaksne nepotrebne resonance, etc... ce lahko milejesi nacin zadostuje?

Jaz se najveckrat uporabim notch, pri brencanju CRT monitorjev, ki se rado pojavi na posnetkih v broadcast studijih, to je 15625hz, kdaj v kaksen kreativen namen, drugace pa raje ne ; )

Lp,

b.

#3 gigahertz

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Objavljeno 12 maj 2008 - 11:36

Cool!!...

Ja...Ko sem začel notch-at vse tracke sem opazil da imajo sampli okoli dejanskega zvoka veliko "svinjarije" in z notch-anjem to lepo počistiš.Res pa je da je treba bit previden pri tem....res lahko sound zlo popačiš in dobiš hitro še kakšno dodatno resonanco.Sam overall če si vzameš čas in to nardiš u miru je ponavadi vse cool in tko kot treba.

Tud master track dobi po notch-anju vseh trackou veliko čistejši in lepši zvok.


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#4 Matej Grginic

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Objavljeno 12 maj 2008 - 11:54

Samo tam, kjer je potrebno...

#5 gigahertz

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Objavljeno 12 maj 2008 - 01:29

Hej!

Verjamem in vem da pri samemu masteriziranju tehniki ne odabravate preveč notch-anja, kot sem že omenil pri prvem postu tudi Zemljiču se zdi preekstremno to da se notcha vse tracke....vendar pa vseeno še vedno trdim da meni naredi bistveno boljši sound kot prej.Res je tudi to da se zgodi da določenega sempla enostavno ne moreš ponotchat ker je vse karkoli narediš popačeno...vendar se mi je to do sedaj zgodilo le enkrat.

Še kakšna mnenja, izkušnje...???

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#6 E.B. King

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Objavljeno 12 maj 2008 - 02:17

"notchanje" kickov pri 400 hz dela čudeže-postanejo mehkejsi, a hkrati bolj udarni ter "miksljivejši" smile.gif
Ebay the baby, get more equipment.

#7 Zergi

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Objavljeno 12 maj 2008 - 02:38

nice tip thumbsup.gif

enkrat mi je bizzy kazal da on notcha po noti in frekvenčnem ekvivalentu note (oz. neki v tem smislu).

varjanta tukej, tabela na dnu strani.

#8 graylow

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Objavljeno 14 maj 2008 - 06:54

a mi lahko kdo to mal bol natančno razloži....kako, zakaj pa kdaj se to uporabla (pr elektronski muski) ?
Music is what feelings sound like

#9 greenhorn

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Objavljeno 15 maj 2008 - 07:58

Jaz ponavadi dam Q in Gain do konca v plus, potem pa iščem s frekvenco tisto kar me moti. Potem pa enostavno odrežem, se pravi Gain v minus.


Ja drgač se pa strinjam, da je tole FULL pomembna zadeva za klin mix.

#10 graylow

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Objavljeno 15 maj 2008 - 11:56

http://www.idmforums...ead.php?t=11466
Music is what feelings sound like

#11 ixi

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Objavljeno 15 maj 2008 - 12:30

Zanimiva tale teorija red_bandana.gif

QUOTE
I didn't make this myself but i thought it would be a helpful thing to have here (maybe a sticky?). These are general rules that may differ on application, but a starting point non-the-less...



Eq Settings

General:
20 Hz and below - impossible to detect, remove as it only adds unnecessary energy to the total sound, thereby most probably holding down the overall volume of the track
60 Hz and below - sub bass (feel only)
80(-100) Hz - feel AND hear bass
100-120 Hz - the "club sound system punch" resides here
200 Hz and below - bottom
250 Hz - notch filter here can add thump to a kick drum
150-400 Hz - boxiness
200 Hz-1.5 KHz - punch, fatness, impact
800 Hz-4 KHz - edge, clarity, harshness, defines timbre
4500 Hz - exteremly tiring to the ears, add a slight notch here
5-7 KHz - de-essing is done here
4-9 KHz - brightness, presence, definition, sibilance, high frequency distortion
6-15 KHz - air and presence
9-15 KHz - adding will give sparkle, shimmer, bring out details - cutting will smooth out harshness and darken the mix

Kicks:
60Hz with a Q of 1.4 -- Add fullness to kicks.
5Khz with a Q of 2.8 -- Adds attack to Kicks
bottom (60 - 80 Hz),
slap (4 kHz)
EQ>Cut below 80Hz to remove rumble
Boost between 80 -125 Hz for bass
Boost between 3 - 5kHz to get the slap
PROCESSING> Compression 4:1/6:1 slow attack med release.
Reverb: Tight room reverb (0.1-0.2ms)

General:
Apply a little cut at 300Hz and some boost between 40Hz and 80Hz.
Control The Attack:
Apply boost or cut around 4KHz to 6KHz.
Treat Muddiness:
Apply cut somewhere in the 100Hz to 500Hz range.
kick>> bottom depth at 60 - 80 Hz, slap attack at 2.5Hz

Snares:
200Hz - 250Hz with a Q of 1.4 -- Adds wood to snares
3Khz with a Q of 1.4 -- Adds atack to snare.
7Khz with a Q of 2.8 -- Adds Sharpness to snares and percussion
fatness at 120-240Hz
boing at 400Hz
crispness at 5kHz
snap at 10kHz
fatness (240 Hz), crispness (5 kHz)
EQ> Boost above 2kHz for that crisp edge
Cut at 1kHz to get rid of the sharp peak
Boost at 125Hz for a full snare sound
Cut at 80Hz to remove rumble
PROCESSING> Compression 4:1 slow attack med release.
Reverb: Tight room reverb (0.1-0.2ms)
snare>> fatness at 240HZ, crispness at 5 KHz

Vocals
General:
Roll off below 60Hz using a High Pass Filter. This range is unlikely to contain anything useful, so you may as well reduce the noise the track contributes to the mix.
Treat Harsh Vocals:
To soften vocals apply cut in a narrow bandwidth somewhere in the 2.5KHz to 4KHz range.
Get An Open Sound:
Apply a gentle boost above 6KHz using a shelving filter.
Get Brightness, Not Harshness:
Apply a gentle boost using a wide-band Bandpass Filter above 6KHz. Use the Sweep control to sweep the frequencies to get it right.
Get Smoothness:
Apply some cut in a narrow band in the 1KHz to 2KHz range.
Bring Out The Bass:
Apply some boost in a reasonably narrow band somewhere in the 200Hz to 600Hz range.
Radio Vocal Effect:
Apply some cut at the High Frequencies, lots of boost about 1.5KHz and lots of cut below 700Hz.
Telephone Effect:
Apply lots of compression pre EQ, and a little analogue distortion by turning up the input gain. Apply some cut at the High Frequencies, lots of boost about 1.5KHz and lots of cut below 700Hz.
vocals>> fullness at 120 Hz, boominess at 200 - 240 Hz, presence at 5 kHz, sibilance at 7.5 - 10 kHz

Hats:
10Khz with a Q of 1.0 -- Adds brightness to hats and cymbals
Hi Hat & Cymbals: sizzle (7.5 - 10 kHz), clank (200 Hz)
EQ> Boost above 5kHz for sharp sparkle
Cut at 1kHz to remove jangling
PROCESSING> Compression use high ratio for high energy feel
Reverb: Looser than Bass n Snare allow the hats and especially the Rides to ring a little
Get Definition:
Roll off everything below 600Hz using a High Pass Filter.
Get Sizzle:
Apply boost at 10KHz using a Band Pass Filter. Adjust the bandwidth to get the sound right.
Treat Clangy Hats:
Apply some cut between 1KHz and 4KHz.
hi hats/cymbals>> clank or gong sound at 200 Hz, shimmer at 7.5 kHz - 12 kHz

Guitar:
Treat Unclear Vocals:
Apply some cut to the guitar between 1KHz and 5KHz to bring the vocals to the front of the mix.
General:
Apply a little boost between 100Hz and 250Hz and again between 10KHz and 12KHz.
Acoustic Guitar
Add Sparkle:Try some gentle boost at 10KHz using a Band Pass Filter with a medium bandwidth.
General:
Try applying some mid-range cut to the rhythm section to make vocals and other instruments more clearly heard.
Other:
Voice: presence (5 kHz), sibilance (7.5 - 10 kHz), boominess (200 - 240 kHz), fullness (120 Hz)
Electric Guitar: fullness (240 Hz), bite (2.5 kHz), air / sizzle (8 kHz)
Bass Guitar: bottom (60 - 80 Hz), attack (700 - 1000 Hz), string noise (2.5 kHz)
Toms: attack (5 kHz), fullness (120 - 240 Hz)
Acoustic Guitar: harshness / bite (2 kHz), boominess (120 - 200 Hz), cut (7 - 10 kHz)
Bass - Compressed, EQ'd with a full bottom end and some mids
rack toms>> fullness at 240 Hz, attack at 5 kHz
floor toms>> fullness at 80 - 120 Hz, attack at 5 kHz
horns>> fullness at 120 - 240 Hz, shrill at 5 - 7.5 kHz
strings>> fullness at 240 Hz, scratchiness at 7.5 - 10 kHz
conga/bongo>> resonance at 200 - 240 Hz, slap at 5 kHz

General Frequencies:
EQ Reference: Frequencies
50Hz
Boost: To thicken up bass drums and sub-bass parts.
Cut: Below this frequency on all vocal tracks. This should reduce the effect of any microphone 'pops'.
70-100Hz
Boost: For bass lines and bass drums.
Cut: For vocals.
General: Be wary of boosting the bass of too many tracks. Low frequency sounds are particularly vulnerable to phase cancellation between sounds of similar frequency. This can result in a net 'cut of the bass frequencies.
200-400Hz
Boost: To add warmth to vocals or to thicken a guitar sound.
Cut: To bring more clarity to vocals or to thin cymbals and higher frequency percussion.
Boost or Cut: to control the 'woody' sound of a snare.
400-800Hz
Boost: To add warmth to toms.
Boost or Cut: To control bass clarity, or to thicken or thin guitar sounds.
General: In can be worthwhile applying cut to some of the instruments in the mix to bring more clarity to the bass within the overall mix.
800Hz-1KHz
Boost: To thicken vocal tracks. At 1 KHz apply boost to add a knock to a bass drum.
1-3KHz
Boost: To make a piano more aggressive. Applying boost between 1KHz and 5KHz will also make guitars and basslines more cutting.
Cut: Apply cut between 2 KHz and 3KHz to smooth a harsh sounding vocal part.
General: This frequency range is often used to make instruments stand out in a mix.
3-6KHz
Boost: For a more 'plucked' sounding bass part. Apply boost at around 6KHz to add some definition to vocal parts and distorted guitars.
Cut: Apply cut at about 3KHz to remove the hard edge of piercing vocals. Apply cut between 5KHZ and 6KHz to dull down some parts in a mix.
6-10KHz
Boost: To sweeten vocals. The higher the frequency you boost the more 'airy/breathy' the result will be. Also boost to add definition to the sound of acoustic guitars or to add edge to synth sounds or strings or to enhance the sound of a variety of percussion sounds. For example boost this range to:
Bring out cymbals.
Add ring to a snare.
Add edge to a bass drum.
10-16KHz
Boost: To make vocals more 'airy' or for crisp cymbals and percussion. Also boost this frequency to add sparkle to pads, but only if the frequency is present in the original sound, otherwise you will just be adding hiss to the recording
.



Ni pa to nujno da v praksi drži strongbench.gif
.: IXI ¤ GregA Šmalc ¤ 040/520-486 :.

#12 Zergi

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Objavljeno 16 maj 2008 - 12:02

vseen pa tale tabela nima veze z notchanjem...

#13 graylow

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Objavljeno 16 maj 2008 - 01:05

dej mi mal razlož to zadevo da ne bom brcu v temo
Music is what feelings sound like

#14 Zergi

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Objavljeno 16 maj 2008 - 02:58

dost je v ušesih...

recimo da delaš na master bussu, insertaš EQ.

na izbranem frekvenčnem delu nastaviš Q (širino) na najožjo, gain pa do konca v +.
nato začneš premikat gumb za izbiro frekvence (od višje do niže ali obratno, kakor ti ljubše oz. kakor se navadiš)
na tisti frekvenci, pri kateri začne zvok piskat/rezonirat, obrneš gain v - (-10, -20, kukr je)

na ta način preskeniraš celo frekvenčno polje in rezultat notchanja je viden na skici prvega posta od gigahertz-a.

pa moraš pazit na jakost zvoka, zna bit včasih kr naporno/neprijetno.

#15 satoration

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Objavljeno 16 maj 2008 - 03:36

Ena uporaba "notchanja" je tudi da poiščeš osnovno frekvenco posameznega inštrumenta - z ekstremnim boostom, kot je zergi opisal - in tam kjer slišiš, da je poudarjeno pustiš na miru in z zelo ozkim pasom porežeš frekvence na vsaki strani te osnovne frekvence - kot da bi naredil jarek na vsaki strani tega frekvencnega podrocja - tako lahko dobiš kak clean a močan zvok - recimo bolj jasen in masten bass in podobno.

Ali pa tole osnovno frekvenco normalno boostaš za nekaj decibelov po potrebi...

Tako ekstremno notchanje vsega po vrsti se mi zdi malo pretiravanje, a itak je vse v ušesih - če vam funkcionira - zakaj pa ne?

Pa verjetno ima elektronika malo drugačne zakonitosti, kot akustika - pri akustiki ni pametno vse tako počistit - potem dobiš tako "slovensko" in your face (pre)jasno produkcijo...

#16 gigahertz

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Objavljeno 16 maj 2008 - 06:51

OOO..hehehe

Neki časa sem bil odsoten in vidim da se zadeva okrog notch-anja nadaljuje...Super.

Satoration::Se strinjam da je razlika med akustiko in elektroniko...definitivno veljajo za oba področja različne zakonitosti.

Drugače pa Zergi ful lepo razložu kako pa kaj!


::Splošno::
..Je pa treba probat definitivno.Se mi zdi da se nekateri preveč držijo nekaterih zakonitosti...mislim itak so področja kjer veljajo neka splošna pravila....vendar pa sem v vseh mojih 7mih letih produciranja spoznal da je treba večino stvari delat z ušesi strongbench.gif ...tako pač je.Sam nimam nobene teorije...nič..nada..pa vseeno prinesem Zemljiču ali Umeku solidno zmiksan track.Seveda...vaja dela mojstra...skoz se učimo in spoznavamo nove prijeme in tehnike...In tole notch-anje je definitivno eden izmed teh.

Tud kar se tiče preekstremnosti notch-anja vsakega kanala v komadu::...Umek pač to prakticira že nekaj časa....in nihče od nas ne bo oporekal da se ne sliši dobro njegova produkcija...sploh od kar sam tudi masterizira svojo produkcijo.


::Praksa:
V glavnem men stvar deluje...sound je čistejši....bolj nagroovan in popeglan in tud končni master track se sliši definitivno bolj clean.


LP.GiGaHeRtz
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#17 satoration

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Objavljeno 17 maj 2008 - 04:24

No, sprobaj še tole varianto, ki sem jo opisal - da ozko porežeš na vsaki strani osnovne frekvence (kjer zvok "zapoje" pri boostu - lahko jih je več...) To je kot make-up oči - obroba jih poudari, hehe.

#18 gigahertz

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Objavljeno 17 maj 2008 - 11:25

QUOTE (satoration @ 17. May 2008 17:24:03) <{POST_SNAPBACK}>
No, sprobaj še tole varianto, ki sem jo opisal - da ozko porežeš na vsaki strani osnovne frekvence (kjer zvok "zapoje" pri boostu - lahko jih je več...) To je kot make-up oči - obroba jih poudari, hehe.


Sploh nisem dobro prebral tvojega zadnjega posta¨!!! ashamed0002.gif ...sorry!!...jaaaaa zanimivo!..bom probal definitivno!
..Kje pa misliš da je prednost te tehnike pred standard notchom?
..Po mojem dobiš res več powerja...Bomo probali! jumping0046.gif


LP.GiGaHeRtZ
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#19 graylow

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Objavljeno 18 maj 2008 - 07:10

en psihič z enga foruma si je uzeu cajt in razložu Musical Equalisation....splača se prebrat






I remember coming across this expression when I started studying the theory of sound in greater depth. I would hear people talking about how a specific production had really musical eq work done on it and I never quite grasped the definition of the term. However, as time has gone on I've developed my own understanding of what makes the application of EQ musical and how to achieve it.

Now, I am by no means an expert on the topic. But I thought I would share my insights and the techniques I've learnt to create very harmonic equalisations in my productions. I think this would be a really interesting topic for conversation around here and I'm very interested to hear what others have to say on the topic and if anything I'm saying isn't quite accurate, then I welcome any further clarification.

This is quite a detailed explanation so I'm going to write it in several parts. The first is my attempt at trying to explain what I am referring to when I describe an EQ's application as being musical.

Before I you read on, please forgive me for my crude laymen's explanation. I've always found this topic to be very difficult to understand and I am yet to find any freely available text on the matter which does any better than my attempts below. The only solid reference that I have on the topic as I write this is years and years of anecdotal information, countless hours of experimentation and the last remaining memories I have from my physics and music theory pre-exam cram sessions.



PART ONE: What does the term musical mean in reference to equalisation?

In simple terms, musicality in EQ refers to its application in a way that accentuates the harmonic content of the sounds being effected.

This is a process of identifying the frequency bands that are present which are in harmony with the overall musical characteristics of the sounds being used. A crude example that demonstrates this would be an A note with a root frequency of 110 Hertz; also the root of the western octave. Logically, you would find that a boost of a few decibels at approximately 220 Hertz would further enhance the musical characteristics of the note in question as this frequency is exactly an octave higher than the root frequency. Such a boost would accentuate the harmonic content which give the note its characteristic sound.

Obviously, the application of such techniques is much more complex than the above example. Such an example would only really work on a sound with very little harmonic distortions and only for A notes whose frequencies simply need to be doubled to achieve an increase of one octave.

Like this:
A0 55
A1 110
A2 220
A4 440
A5 880
A6 1760
A7 3520
A8 7040
A9 14080

Let's just say that every other note's frequency is determined by taking the frequency of the high A note in its octave and dividing it by its fraction of 12. I think I'll leave it at that because such a division involves nasty mathematical symbols which may cause your head to explode. However, if you are interested, read this:
Pitch (Music) - Labelling Pitches

I guess the point that I am trying to emphasise is that due to the exponential nature of our pitch perception, such an application is not linear and definitely not necessarily bound by a concrete set of rules. Therefore the accurate application of EQ in a way that is musical cannot simply be achieved by using mathematics. Paying attention to the numbers will only serve to give you a starting point in your search for the music.

The best tool you have at your disposal for identifying these frequencies are your ears and in part two I'll share a few little hacks I've learnt along the way that will let you quickly identify the musical content in your sounds and bring them out to full effect.




PART TWO: Further background and considerations to make before you begin

Okay, so in part one I think I managed to explain my definition of musical application of EQ and it's generated some great

conversation so far. This next part is going to look at some simple techniques you can use to apply your EQ in such a fashion. Now, before I get on to that, I'll need to provide a little more background so that this all makes sense.

There are two primary functions which you would use EQ for.

The first is using EQ for sonic treatment. I believe that this is EQ's most important and most difficult method of application. Its results should be very subtle and a lot of conscious ear training is required to properly observe them. Due to its obscurity, I believe that this is the least observed application of EQ in the circles we computer "producers" travel in. The fact that it's often overlooked is understandable because it's a slow repetitive process of observation and adjustment and we work in production environments that allow us to move very quickly from one stage to the next; and given the quality of sounds we have to begin with it's often easy to avoid using EQ to treat your sounds once you've arranged them. But your mixes will sound even better if you take the time to treat all of your sounds with EQ and limit their output to their most audible frequency bands.

The second primary application is using EQ for effect. This is a simple process in comparison to treatment. You tweak - you like - you keep. The results are obvious and applying EQ as an effect takes only as long as you take to move a few knobs and click a few buttons. I believe using EQ as an effect creates more problems than it solves. There are so many other tools available in synthesis that allow extreme alterations in sound and most of these are far more effective. I usually only stick to the most basic applications of EQ as an effect which is using single filters - High/Low/Band Pass Filtering - as these are essential to the type of music that we create.

The musical application of EQ is more a process of sonic treatment than EQ as an effect. I recommend that you apply EQ in this manner in addition to a more practical sonic treatment which would deal with problem frequencies, isolation, gain structure and the like. Typically, I find that it's best to apply standard sonic treatment before the musical treatment because this ensures that any undesirable frequencies are removed or limited and thus are not being boosted any further.

Musical appplication of EQ is an exercise in emphasising the harmonics of a sound.

There are two types of frequencies that determine the pitch and character of every sound; its root harmonies and its formant frequency.

Root harmonies are directly related to a fundamental frequency which is a note's musical pitch (A4=440Hz) and these are the same for every sound that is tuned to a traditional musical scale. It is fair to assume that the frequencies that are in key with your composition are the ones that you should be boosting in your mix. Theoretically, these are the frequencies which define your music. But in practise, you should use those frequencies as a starting point as these root frequencies only determine the perceived pitch of your sound. It is a sound's formant frequencies that determine its character.

A sound's formant is occurs where the main concentration of acoustic energy occurs. Put simply, the formant frequency is the frequency which contains the body of a sound's energy and determines its character. This is not necessarily the same as the fundamental frequency and is typically different for each sound you will encounter. Formant frequencies are the result of harmonic distortion which is why they vary from sound to sound.

Formants occur because every layer of harmonics present in a sound resonate with every other which then causes a slight variance to these frequencies. Resonance, in a physical sense, is simply a process of absorption where one mass absorbs the energy of another. The physical effect of this absorption on each harmony present is a slight shift in frequency. This explanation is crude at best and does not really explain the reason for these changes. However, I hope it gives you a basic understanding of the effect that harmonic distortion has on a sound. The main thing to remember is that the resonance of harmonic distortion has a physical effect on the sound that alters its frequency characteristics.

A further explanation of formant frequencies would merit an entirely new thread and I'd have to do a lot more research. The majority of material you'll find on formants deals with vocal formants. There is one good discussion available here if you're interested.

In my experience, formant frequencies are usually in close proximity to the root harmonics of a sound. This is why I suggest using these as a guideline when you're applying your EQ. It's not essential that you understand the exact nature of formants or root frequencies to continue this exercise.

Before you start

The technique I'm going to outline does not deal with precise adjustments on specific frequencies. Wide adjustments are the best because if you're working with music, it's most likely you'll be dealing with a range of frequencies which vary from note to note. Of course, if you're dealing with fixed-pitch elements, you can have a lot of fun with narrow bandwidth adjustments and if you spend time tuning your percussion, for instance, you'll find that such adjustments will enhance this process.

Although the end results of this process are very subtle. The process of identifying musical frequencies involves using extremely narrow bandwidths and very high gain settings. Relying on speakers for monitoring will yield less accurate results as the room modes present in your room will colour the output. Filtering using such high gains and narrow bandwidths will increase the effect of these room modes. For this reason, I suggest you monitor with a good set of headphones that have a fairly flat frequency response. Using headphones ensures better accuracy because the output arrives directly at your ears with no additional colouration. Their use is even more essential if your room has little or no acoustic treatment and even more so if it's square.



PART THREE: Practical techniques for applying musical EQ to a single sound that is a tuned instrument

The first technique that I will describe in part three is applied only to a single sound source and is best suited to dealing with a pitched instrument. That is, an instrument which is tuned to various musical notes. The steps I describe here are used in the other applications which I will outline in part four.

There are three main steps that I take during this process:
1 Find the center of a sound's musical frequency bands
2 Determine the width of these frequency bands
3 Boost the frequency bands

You're welcome to use more complex analysis tools like spectrum and frequency analysers while you're undertaking these steps. However, I've found that such tools hinder, rather than assist, the process. The best tools you have at your disposal ar'e your ears and if you trust what they are telling you then you'll get the best results.

Now, if my explanations of roots and formants in part two weren't entirely clear, and are adding to your confusion, then just focus on these points:

1 - Points of harmony in every sound specific to its root frequency that are related to its perceived pitch

2 - There are other points of harmony within a sound that are not necessarily specific to its root frequency which relate to its character and differ from sound to sound.

Like I said, you'll be relying on your ears more than anything else and, if you've got a good pair, you won't need to rely on anything other than what you hear.

1 - Finding the center of the musical frequency bands

I've already said that the best place to start searching for the music is at a sound's root frequency. I recommend starting to search using a section of audio that primarily contains the root notes of your composition's key signature.

In my case, such sections are usually found when a sound is introduced as my composition style typically introduces each element in a more rhythmic arrangement containing said root note and very little others. If your composition style differs from this or if your material is more melodic, then you should either find a point of less melody or create such a loop for the purpose of this exercise.

Once you've chosen or created such a section, take the following steps:

Insert a parametric EQ with variable bandwidth and frequency.

Engage one of the EQ's filters and set its frequency according to your root note.

Set the filter's bandwidth to a very narrow setting.

Boost its gain to the maximum setting.

Now this won't very nice at all and you'll be redlining all over the place (another reason you should use headphones). But you will notice that the sound's output will now be dominated by a single frequency. Now you want to set about tuning the filter by employing a repetitive process of elimination that involves comparison and adjustment.

Listen to the pitch of that dominant frequency and compare it to the pitch of the musical content.

If the dominant frequency sounds flat in relation to the musical content, make very small increases to the filter's frequency.

If the dominant frequency sounds sharp in relation to the musical content, make very small decreases to the filter's frequency.

Listen and compare the dominant frequency to the musical content.

Take note the frequency you've arrived at and make smaller adjustments each time before making your next adjustment.

Repeat the process accordingly making smaller adjustments each time

It is essential that you note the frequencies you have already tried before making your next adjustment. This allows eliminate them as a possibility and narrow down your range of possible frequencies to try for your next adjustment.

Eventually, you will arrive at a frequency that is in tune with your musical content. You will know when you reach it because the perceived pitch of your music will be incredibly clear in relation to the overall tone and character of the sound. The person who described this method to me put it best when he said, "You'll know when you've found this middle band because the sound will just jump out at you."

Locating this frequency means you've found the centre of your musical frequency bands and you're past the hardest part.

2 Determine the width of these frequency bands

This next step in the process involves bringing the filter's gain back to an acceptable level and increasing its bandwidth to boost the surrounding frequencies that will be present in nearby musical notes. The settings you apply here are a matter of personal preference and you will determine these by further comparison. For instance, my definition acceptable levels for EQ is no more than +2 to +2.5dB. If you have different ideas on this, go with what you know.

You may continue using the same looped section that you used to find your tuning if there are already some other notes present. If not, you may wish to find another section with a few more that you will be using. I recommend limiting your range for now to around +/- 3 tones (ie: Bb to C to Eb) as anything above this is getting closer getting closer to the circle of fifths (ie: F to C to G) and would better be dealt with using a separate filter.Reduce the gain of the filter to approximately twice the acceptable level - for me, that's about +4dB

Gradually increase the filter's bandwidth to encompass the surrounding frequencies

Once you have set a relatively broad bandwidth compare the EQ's output with dry output

Broaden or narrow the bandwidth and continue comparing until you're happy with the results

3 Boost the frequency bands

Once you've settled on a bandwidth all that is left to do with this filter is to set its gain to a level which you feel is most effective at bringing out the musical tones in the sound. But you will keep coming back to this with each layer of EQ you apply.

Repeating the process

You'll want to repeat the process using additional filters. You would firstly focus on other musical keys present in your composition, then harmonics, and finally working on your upper harmonics.

I would recommend starting by repeating the above process in the context of musical content that is a fifth above or below as these are often the most common key variations used within an arrangement and typically allow you to cover the majority of notes present in your composition's root key signature. For the first harmonic, try by beginning with a starting frequency approximately double the one that you settled with when dealing with your root note. For each harmonic that follows you would logically start with a frequency double that of the one you chose for the previous harmonic. For the high frequencies (say above 5-8 kHz) I'd also try adding a high shelf EQ just above or below the filter you have used for this with a slight boost. Personally, I find this just gives a crisper sound.

Each time you repeat the process remember to ensure that every other filter is off while you are finding your centre frequency as their effect will colour the results. Once you've settled on your frequency and bandwidth you should then reference it with the other filters and adjust your gain structure to suit.

Compare, Adjust, Eliminate

If you're unfamiliar with the process of comparison and adjustment then you should consider the process of tuning a string by ear or matching the beat of a record. Both are similar processes which may give you a better understanding:

When tuning a stringed instrument by ear, you start at the bottom string. If it's in tune, you can then tune the string above it by placing your finger on the bottom string at the point along the fretboard which produces the same open note of the string above it. You then play this note and the open note of the next string and you COMPARE the two. If the open note is not in tune you would then ADJUST it by tightening the string if it's flat or loosening the string if it's sharp. You would then repeat the process until both strings are in tune with each other.

Beat-matching records is also a process of elimination. You start the playback on your cued track and determine if it's faster or slower. Before you adjust the pitch control you'd make a note its current value - let's say it's 4%. Assuming that cued playback is faster, you would then decrease the pitch control -let's say to 2% - start the playback again, and compare. Assume that it's now slower meaning you'd need to increase the pitch. Your next adjustment will be smaller and more accurate because you now know that the correct speed is more than 2% and less than 4%. If you set it at 3% you can then eliminate half of this range as being incorrect.
Music is what feelings sound like

#20 Luka Goljevšček

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Objavljeno 18 maj 2008 - 09:33

wow taunt012.gif

#21 satoration

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Objavljeno 19 maj 2008 - 11:06

Hoj,

tale dolg post zveni zapleteno, a v bistvu je tip samo detaljno razložil ekvaliziranje, to kar itak vsi počnemo (upam, no) ko uporabljamo EQ... Poiščeš osnovno frekvenco oz. več frekvenc, kjer sound "zapoje" z ekstremnim boostom, najdeš ugodno pasovno širino in potem po potrebi ali boostaš ali režeš, da zveni usklajeno s komadom in ostalimi inštrumenti, oz. da sam zvok ekvaliziranega inštrumenta dobi pravi zven ali lepšo barvo... Razložil je pač malo bolj tehnično natančno in ne tako "pesniško" kot se ponavadi pogovarjamo tod naokrog, hehe...

Aja - tisti stil notchanja da obrobiš in s tem poudariš osnovno frekvenco pa je bolj EQ kot efekt in ne EQ kot korektura, kot si predstavljam, da je prej opisano "notchanje". Če hočeš dobit kak jasen "larger than life" bass in podobno. Saj ni nujno, da ti bo zmeraj sedlo točno to...
Pa za te hece je koristno uporabljat kak precizen, linear phase EQ.

#22 greenhorn

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Objavljeno 29 maj 2008 - 03:13

Jo gigahertz! Boš lahko še mal povedal kaj/ katere plugine uporablja g.Umek in na kakšen način..kkšni tip in trik.

Hvala, Lp

#23 gigahertz

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Objavljeno 29 maj 2008 - 07:27

QUOTE (greenhorn @ 29. May 2008 16:13:45) <{POST_SNAPBACK}>
Jo gigahertz! Boš lahko še mal povedal kaj/ katere plugine uporablja g.Umek in na kakšen način..kkšni tip in trik.

Hvala, Lp


Za notchanje trackou uporablja org. logic channel eq.
..ostalo za zvok niti ne vem....večinoma UAD plug ini,TC powercore......

Tip trik je bil men notch na vse tracke..heheheh boxing.gif


LP.GiGaHeRtZ
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#24 ixi

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Objavljeno 31 maj 2008 - 07:13

Prilagam tabelo od Zergi-ja

Pripeta datoteka  freq_note_eq.zip   2,44K   215 Število prenosov
.: IXI ¤ GregA Šmalc ¤ 040/520-486 :.

#25 Zergi

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Objavljeno 31 maj 2008 - 07:56

evo, printabilna tabela z v pomoč k notchanju smile.gif

#26 Ploki

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Objavljeno 04 julij 2008 - 06:07

QUOTE (gigahertz @ 29. May 2008 20:27:33) <{POST_SNAPBACK}>
Za notchanje trackou uporablja org. logic channel eq.


me too. lepo dela. smile.gif
ponavadi notcham kitare ker mi od mojega boogija ena frekvenca overdrajva tako ogabno najeda da je ne morm vec kot 10min poslusat. smile.gif
bas kitaro tudi tam kjer je kak resonance point.. sem ze probal delat "de-boomer" (kompressor ki bi ga trigala boostana frekvenca boomanja, pa se mi ni dalo poiskat settingsov do konca se ;D )

masterjev ne delam wink.gif vse kar ni narjeno v mastering studiu ni mastering evilgrin0040.gif
uporablam pa na " " masterju " " logicov linearphase EQ, samo tam mam itak +/- 1 do 2db boost/cut.

razpisali ste se pa... biggrin.gif

#27 greenhorn

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Objavljeno 26 avgust 2009 - 12:53

GiGaHeRz kaj pa Umek pol na končni master gor rukne?

#28 gigahertz

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Objavljeno 26 avgust 2009 - 03:26

Vem da je nazadnje finiširal z L3LL multimaximajzerjem.HW-ja ne uporablja.Je pa pri njemu tko da zelo hitro menja sisteme,kombinacije...:-)

LP.GiGaHeRtZ
Dont ask what your PC can do for you!!....Ask what you can do for your PC?

#29 greenhorn

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Objavljeno 26 avgust 2009 - 03:30

ok..

morda tudi kak Ozone 4 ali psp WW2?

Pa še tole..dilema..na začetku ali na koncu, se pravi, ko začne delat štikl ali ko je končan?

Prispevek uredil/a: greenhorn, 26 avgust 2009 - 03:44 .


#30 gigahertz

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Objavljeno 26 avgust 2009 - 07:28

v zaporedju...kompresor,eq,L3LL Multimaximizer.Vse pedenaš v mikserju čisto na koncu tako nivoje,kompresije in eq trekov kot master out z L3LL.

Med samo produkcijo uporabljaš bolj reverbe,delaye,efekte..itd.

Ozone4 ni slaba zadeva le uporabljat jo moraš znat...hitro nardiš štalo z nastavitvami.

LP.GiGaHeRtZ
Dont ask what your PC can do for you!!....Ask what you can do for your PC?



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